Now Playing Tracks

I had the pleasure of working on a cool game with a great team last weekend at the STL Game Jam! It’s called Metempsychosis, and I did the art as well as helped with the game design. You can try out the Game Jam version here: http://www.stlgamejam.com/game_jam_game/metempsychosis/ although you will find we still have a whole lot of work to do.

This animation is one of many for the main character, Setu, who journeys through the afterlife and changes form based on whether your decisions result in good or bad karma.

The Lost Scout

Today’s vignette offers a little of what’s to come in the novelization of “Serafina’s Saga.” I confess it’s a little awkward adapting my own script and drawings into novel format; usually, if I adapt any of my own work, I do so in the opposite order! But it’s kind of fun, also. So here’s a little scene from the animation, fleshed out for the novel. I hope you enjoy it.

*

Nikolaos expected to collapse into the grass at any given moment.

Yesterday, he had intended to scout only a brief distance—perhaps fifteen miles from camp. He planned to have plenty of time to return to base and sleep snugly in a tent with a belly full of warm stew. Camp rations were low, but at least at night he could usually expect a big slosh of watery soup full of scraps from the daily gathering. After adding a dash of chili powder, Nikolaos could almost imagine the stew delighting his senses with exotic spices. Then he would have sat next to a campfire and shared his scouting adventures with his fellow soldiers. He liked to narrate his wanderings in such a way that captured peoples’ interest and inspired them, rather than just reporting his work as a scout. Doing so made his own job seem more glamorous, and he rather enjoyed the attention. Finally he would return to his tent, throw off his grubby clothes, stretch his limbs over his blanket, and sleep like a baby.

That’s how he would have liked last night to play out. Instead, he had lost his way—a grave sin for a scout like himself.

Scouts should never get lost. They should be capable of distinguishing slight changes in the landscape, tracing every slope and plant into memory, so they could describe it in detail to their superiors or even draw out a map. Nikolaos should be able to guide his comrades into new terrain with confidence and reliability. More than that, he should be able to look beyond the superficial appearance of the landscape enough to assess its potential as a source of security, supplies, or strategic placement.

Not Nikolaos. Not yesterday.

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My free novella, Grand Traitor, has received another makeover! If you haven’t read it yet, now’s the time!

Over the last year or so, I have taken something of a break from writing novels to explore other forms of storytelling media. As most of you here probably know, I created an animation and then became involved with game design, releasing my first visual novel October last year online and in the Google App store: “Serafina’s Saga.” Because of the positive responses the game has received, and also my own emotional attachment to the story, I have decided to go back and adapt the game script into a novel. This will give me a chance to dive deeper into the characters, spend more time with them, and release a version of the story that non-gamers can enjoy, as well.

Grand Traitor is the prequel to all forms of “Serafina’s Saga,” and the story also occurs in the same world as the “Broken Balance” Series (Ashes of DearenSands of Hanubi). Depending on how the Serafina’s Saga novel goes, I might write a third book to create a “Serafina’s Saga” trilogy, which will begin to connect the characters of “Serafina’s Saga” with those in Sands of Hanubi. But let’s not get too ahead of ourselves.

So I just wanted to let you all know that I am still writing novels, albeit not as quickly as the previous few years, and give you a taste of what’s ahead. One way or another, I will return to the Sands of Hanubi story eventually; I’m certainly not done telling it. If you haven’t read Grand Traitor yet, go check it out for free! ( https://www.smashwords.com/books/view/291083 )

Global Game Jam 2014 has concluded! It was a whole lot of fun.

The theme of the Game Jam this year was “We don’t see things as they are, we see them as we are.”

My team made a game in which you (the player) are actually the computer A.I. in control of a video game. Your goal is to engage the person playing your game! I thought the concept (not my idea) was a great way of tackling the theme. Anyway, give it a try if you want, you can download it from here: http://globalgamejam.org/2014/games/artful-intelligence

Always a Jeridar

Today on my blog I revisit “Serafina’s Saga,” seven years after the end of the visual novel. The visual novel is interactive, and therefore has a variety of possible endings; but this is the ending of my choice, and if I revisit Darzia in a later novel (which I intend to), then the circumstances will be as follows!

(Also, thanks to sillyraccoonknight for the inspiration of “cherry pie!" XD).

***

Near the top of the Elborn tower, where rosy vines and chinder branches wove around stones and columns like threads of matching fibers, tendrils of red hair streamed from the window.

Serafina stood in her bedroom, looking down at the stone city that comprised Castle Krondolee. She remembered the first time she arrived here seven years ago, though it seemed like a lifetime. Before that momentous day, she had never ventured into human civilization. She knew nothing beyond the jungle, where the only question she asked herself each morning was whether she would survive or succumb to the dangers of Darzian wildlife. Sometimes, she still yearned for those days. Because now that she was only a few hours away from becoming Queen or Grand Princess, at least a thousand questions hovered in her mind at any given moment.

She flinched as the door creaked behind her. Only one person would enter without knocking, and that was her husband.

Reuben Jeridar.

She prepared herself to face him before turning around, even as she heard him take several steps and then close the door behind him. One would think that after seven years of marriage, Reuben’s ability to fluster his wife would have waned in effectiveness; but on the contrary, Reuben had only grown more skilled at stirring Serafina’s emotions, in every manner possible, and as frequently as he possibly could. She realized that some of the fault was her own. Reuben liked to play games, and he would have tired of the sport many years ago if she hadn’t played it with equal vigor.

Today’s circumstances, however, went beyond fun and games. Today the entire kingdom’s future lay on the line. A new monarch would be chosen between Reuben and Serafina. Either she became Queen, or he became King.

(Read more: http://wp.me/pUg9u-jt )

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